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ARC, CIRCUIT BREAKER
character · CYBERNETIC
Deal 1 *MF damage to characters opponents control. Until turn end, *CYBERNETIC characters you control get OVERRUN and +2/+0 for each cyberware attached to them.
Card keywords
Named mechanics in this card’s rules text. Brief explanations are Deckscape summaries, not official rulings. Rules v1.0.
Overrun · 702.10 ↗
Excess attack damage reaches the defending player.


