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WONDERLAND

program · WONDERLAND

On NETCHECK, the active player may roll a d20. If they control (Alice, Dreamwalker), they roll twice instead. 1–3 | They destroy a character they control, unless they control (Alice, Dreamwalker). 4–17 | They may choose target character and put an INVERT counter on it. If it already has one, remove 1 instead. (Character swaps its attack type.) 18+ | They reveal the top card of their cyberdeck. If it can be played, they set its *RAM cost to 0 and play it; if not, bin it.

Card keywords

Named mechanics in this card’s rules text. Brief explanations are Deckscape summaries, not official rulings. Rules v1.0.