Lesson 2 Step 16/26

Ordinary destruction returns RAM running

Inspect Overload Mk. I in the Cache, then press Pass priority.

Why this matters

The Cache holds cards and actions waiting to happen. The opponent's Overload targets one of your Virtual Kids. Its two damage is enough to destroy that Kid. Press Pass priority to let it happen. When a character is destroyed this way, its attached RAM returns to the bank sideways, so you cannot spend it yet. Your other Kid keeps its own attached RAM.

Preparing the board...