Rules & keywords
Reference guide to Comprehensive Rules v1.0. Source checked 2026-09-08. Search indexed topics and keywords; the linked official PDF contains the complete rules, conditions, and exceptions.
Brief explanations below are Deckscape summaries, not official rulings.
Opening hand and mulligan · 103.5
RAM · 106
Swift checks · 120
RAM costs and faction requirements · 202
Gear ports · 209
Characters · 301
Programs · 302
Mainframes · 303
Gear · 304
Synergy · 700.6
Biovamp · 702.2
Attack damage can restore bioframe health.
Datavamp · 702.3
Attack damage can restore mainframe health.
Cloaked · 702.4
Protects a persistent from targeting.
Divine · 702.5
Choose one from inspected cards; bin others.
Feedback · 702.6
Damage received produces retaliatory bioframe damage.
Index · 702.7
Find a qualifying card among revealed cards.
Malicious · 702.8
Allows attachment to any targeted character.
Mirage · 702.9
Opponent targeting permits return to hand.
Overrun · 702.10
Excess attack damage reaches the defending player.
Psychosis · 702.11
A failed roll can redirect an attack.
Stealth · 702.12
Blocking requires vision.
Trojan · 702.13
Face-down attachment with later activation.
Tether · 702.14
Connects two characters through arm ports.
Vision · 702.15
Enables blocking stealth characters.
Stamina · 702.16
Attacking does not run the character.
Unstable · 702.17
Instability rolls can destroy controlled persistents.
Duel · 702.18
Characters exchange combat damage simultaneously.
Reversed · 702.19
Exchanges the indicated pink effect text.