Lesson 02 / Turns & resources
Take a turn and recover RAM
Learn the five turn phases, draw cards, gain RAM and recover RAM attached to a character.
Learn to play Neuroscape with a prepared deck and guided actions on the real game board. No account or deck building required.
Start lesson 2In this lesson
- A turn is about to begin
- Every turn has five phases
- Initialize has four smaller steps
- Refresh makes bank RAM available
- First choice: install
- Second choice: draw
- Keep both characters
- Two RAM can pay; two are attached
- Finish Deploy
- Netcheck happens before Combat
- Enter Combat
- Choose no attackers
- Finish Combat
- Finish Combat
- Reset hands the turn to your opponent
- Ordinary destruction returns RAM running
- One Kid is gone; its RAM is sideways
- Pass during the opponent's turn
- Pass during the opponent's turn
- Pass during the opponent's turn
- Your next turn
- Install the fourth bank RAM
- Install the fifth bank RAM
- Recover the committed RAM
- Six RAM are available
- Compare the two RAM returns