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Lesson 02 / Turns & resources

Take a turn and recover RAM

Learn the five turn phases, draw cards, gain RAM and recover RAM attached to a character.

Learn to play Neuroscape with a prepared deck and guided actions on the real game board. No account or deck building required.

Start lesson 2

In this lesson

  1. A turn is about to begin
  2. Every turn has five phases
  3. Initialize has four smaller steps
  4. Refresh makes bank RAM available
  5. First choice: install
  6. Second choice: draw
  7. Keep both characters
  8. Two RAM can pay; two are attached
  9. Finish Deploy
  10. Netcheck happens before Combat
  11. Enter Combat
  12. Choose no attackers
  13. Finish Combat
  14. Finish Combat
  15. Reset hands the turn to your opponent
  16. Ordinary destruction returns RAM running
  17. One Kid is gone; its RAM is sideways
  18. Pass during the opponent's turn
  19. Pass during the opponent's turn
  20. Pass during the opponent's turn
  21. Your next turn
  22. Install the fourth bank RAM
  23. Install the fifth bank RAM
  24. Recover the committed RAM
  25. Six RAM are available
  26. Compare the two RAM returns

Browse the Neuroscape rules